Dead of Winter #
A cooperative strategy board game that doesn’t require too much inter-player planning (see Limiting Collaboration for why this can be a problem). Has a couple cool mechanics that I really enjoyed playing with:
- Before every players turn another player pulls an “event” card that will only lead to something if the player whose turn it is does something specific. This leads to a fun dynamic of one player knowing what might happen (good or bad) if the current player takes a specific action.
- Secret victory conditions. This is a common feature in many games, but in a cooperative game that may have “betrayers” it leads to a fun dynamic where you have to be a bit cagey about how much you say about your specific condition, lest others suspect you are up to no good.
Played first in June 2022.
Feelings:
Categories: Experiences, Games
Backlinks: Feelings, Limiting Collaboration,